Star*Forge

Bringing the Star*Drive campaign setting kicking and screaming into d20.

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User: JohnnyAngel

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Saturday, 24 March 2007

New!  More Overrides!

v1.52    Included Racial levels in the save function.  Changed the filename extension so that it isn't the same used for Spell Forge. Added Lightning Reflexes bonus to the Avatar reflex saves.  Also added some of the feats and talents that add to initiative to Avatar initiative.  Added a column on the skills sheet to add custom skill bonuses and a selection box on the GM sheet to add class skills, by request.  However, now 1.52 exports will not be compatible with earlier versions.

Download Star*Forge v1.52

posted by: JohnnyAngel at March 24, 2007 22:33 | link | comments |

Saturday, 10 February 2007

Star*Forge Data Now Exportable

I have ganked the code from HeroForge and it appears to work.  You can now use the 'Save' and 'Load' buttons on the 'Options' sheet to create an export file with a *.sf extension.  The resulting file is about half a meg, and much easier to e-mail to your GM, especially since it'll zip down to about 100K.

I'm surprised it was as easy as it appears to be, so please let me know if it's not functioning properly when you try it.  You can also still open up the Save sheet and cut-and-paste by hand if you wish.

Download Star*Forge v1.51

posted by: JohnnyAngel at February 10, 2007 03:40 | link | comments |

Friday, 09 February 2007

Star*Forge Data Now Transferable

I haven't quite worked out how to export to a separate file like HeroForge does (but their code looks pretty stealable), but I've added the first major step.  It works on the same basic principle, only you have to cut-and-paste and run the export/import macros by hand.  Way more convenient than the old method of just re-choosing all the options.  I know it'll save me time.  Note that it will also transfer any customization on the Gear list. 

v1.50    Save function tested and apparently working.  Changed the way the 'Trim' macro on the Inventory sheet worked, hopefully making it faster.  Undid the automatic adding of alien race names to the language list, as it was causing glitches.  Changed the 'Reset All' macro so that it doesn't refer to the filename, thus will work if you rename the file.
v1.49    Added a function that should simply transferring characters between versions of the character sheet.
v1.48    Added G.R.A.P.H. ratings from both race and from armor.  It now appears on the back of the character sheet.
v1.47    Fixed the magazine capacity lookup.  Added ammo tracking to the Word version of the Stat Block.
v1.46    Did yet another audit of the class skills.  Added Demolitions Gear to the equipment list.

Download Star*Forge v1.50

posted by: JohnnyAngel at February 09, 2007 08:27 | link | comments |

Saturday, 27 January 2007

G.R.A.P.H. Conversion

I have finally gotten around to codifying my own conversion of the G.R.A.P.H. system from Alternity to d20.  I have taken elements from the John Owen's conversion, the original and the d20 Modern SRD.  This is ahead of a planned expansion to the Star*Forge sheet that will keep track of what environments the character is native to and protected against due to armor.

Download d20 G.R.A.P.H.

posted by: JohnnyAngel at January 27, 2007 03:02 | link | comments |

Sunday, 14 January 2007

Cybernetics Now Easier to Use

v1.45    Changed the Cybernetics sheet to use space more efficiently so that details are more readable.
v1.44    Added the Ghost in the Machine feat as per player request.
v1.43    Fixed the inventory handler to include new territory brought in by expanding the list of items and growth space.

Download Star*Forge v1.45

posted by: JohnnyAngel at January 14, 2007 03:01 | link | comments |

Saturday, 06 January 2007

Some Updates and Tweaking

v1.42    Tweaked Cyberware prices, corrected some errors, removed some items from the gearlists and fixed the Cybernetics selection to show prerequisites I require for my campaign.  Added a line to the Avatar sheet to indicate maximum memory slots.
v1.41    Fixed damage dice on Brawl.  Fixed BAB listing.  Fixed a problem with Weapon Finesse. Improved the way Cybernetics are listed in the stat block.  Reduced the Savant skill list to just those that are supposed to be available.  Made the Expanded Knowledge Base talent more codable by simply making it retroactive  Classes after 'P' now in the correct order in the class abilities matrix.

Download Star*Forge v1.42

posted by: JohnnyAngel at January 06, 2007 05:02 | link | comments |

Friday, 29 December 2006

Star*Forge v1.40

I put in the skill mod for the Silent Suit and Ghost Suit, fixed a few pre-requisites that weren't functioning properly.  Added raw cost functionality as an option over the Purchase DC system.  Added a few items to the inventory lists.  I had to simplify some of the formatting, because I ran into the 'too many different formats' error.

Download Star*Forge v1.40

posted by: JohnnyAngel at December 29, 2006 03:55 | link | comments |

Sunday, 17 December 2006

Cybernetics Now Active in Star*Forge

Next project: mutations.

v1.39    Re-did the way the Battle Klaw/Spur cybermod was calculated so that it would count as lethal without taking a penalty.
v1.38    Fixed a problem with certain class abilities not being listed properly.  Also fixed the display of languages on the back of the character sheet.
v1.37    Fixed an error in the new weapon stat calculation.  It was showing equipment mods to hit as mods to damage.  D'oh.
v1.36    Cybernetics is now more-or-less fully implemented.
v1.35    Fixed incorrect calculation of multiple attacks and rebuilt the combat calculations to make it easier to troubleshoot and modify.
v1.34    Fixed Avatar BAB reference.  The front sheet and stat blocks now reflects all types of DR. Added Sheets that list cybernetic attachments.  Added sheets for PC's cyberware information, and an Option sheet to hide or unhide various sheets according to user need.  Working on full implementatoin of cybernetics.

Download Star*Forge v1.39

posted by: JohnnyAngel at December 17, 2006 03:13 | link | comments |

Friday, 17 November 2006

d20 Warships Amalgam Update

Fixed the battle sheet to include the correct firing arcs under weapons, and list power requirements under most equipment.  I've also added the basic Amalgam rules worked out so far to the .zip archive. 

Download Now

posted by: JohnnyAngel at November 17, 2006 16:51 | link | comments |

Tuesday, 24 October 2006

Star*Forge Update

Several updates have been developed but not posted.

v1.33    Added a button to open up the gear list for editing.
v1.32    Added an option to make the Exotic Weapons Feat usable for all exotic weapons, but with a pre-requisite of Archaic Weapons Proficiency.
v1.31    Fixed the Human listing so that the bonus feat will register.
v1.30    Changed the language list so that it would automatically add languages that show up as part of a defined race.
v1.29    The Race data tables and Custom Race sheets have been expanded to allow up to 60 races.  Accomodations have been made for racial levels such as are used in the d20 conversion of the Medurr.
v1.28    Paved the way for an eventual expansion of the list of races.
v1.27    Fixed an out of range error in the Starting Occupations text generator.
v1.26    Added Gardhyi to the list of races, for the GM's purposes, fixed the psionic agent's bonus feats list, fixed the Alien Weapons so that the proficiency is applied correctly to blacklaser weapons.
v1.25    A version of the Stat Block format has been added for convenient Wikification.

Download Star*Forge v1.33

posted by: JohnnyAngel at October 24, 2006 11:07 | link | comments |